I made this character about a year ago. I was pretty happy with how it turned out looking in as a low poly character, but I wanted to work a bit more on a high poly version, so I took what work I had done and brought her back to Zbrush for an update.
This is basically what I started with
hair process
Making a bow insert brush
Corset process
Boots process
Gloves process
Pose research and planning.
(screenshots from youtube videos)
Posing with Transpose Master in Zbrush with Zsphere rig.
Final lighting and render from Zbrush
Turntable coming soon! Suggestions welcome :] Thanks for looking!