Wednesday, October 23, 2013
Saturday, July 6, 2013
Run Run Run
I've been doing a lot of animation at work this year, but was starting to miss the good old-fashioned frame-by-frame style. I started this on a whim and just ran with it basically (ha) :) In case you're not familiar with these characters, they're from BBC Sherlock which is a great show, its on netflix, and you should watch it :P
made in Flash CS6, and Swivel
made in Flash CS6, and Swivel
(click "vimeo" for larger version)
Sunday, May 26, 2013
Saturday, May 18, 2013
Thursday, May 16, 2013
FX animations
Julian and I signed up for Adam Phillip's special FX course a little while ago, which has been awesome. I would totally recommend checking it out: http://bitey.com/2010/08/bca-fx/
Got pulled away by real world business, but must get back into it again. Here are some things I did already, though :)
Got pulled away by real world business, but must get back into it again. Here are some things I did already, though :)
Friday, May 10, 2013
Sunday, May 5, 2013
Happy Cupcake Man
It's been a while since I've painted anything. I saw a guy like this on my way to work one day and it made me happy for some reason :)
Sunday, March 31, 2013
Happy Easter!
Happy Easter :) More Frenden brushes cause they're fun and pretty!
You can find them here if you're interested:
http://frenden.myshopify.com/products/photoshop_pencil_and_inking_brushes
Thursday, March 28, 2013
Mrow.
One of my new coworkers at PopCap clued us all in to these awesome >> Frenden Brush << tool presets for Photoshop :) So I made this silly monster doodle to try them out. Definitely worth the small price tag.
Saturday, February 2, 2013
More Sketches
A couple more things :)
old shaman man
magic flame girl
sketchy robot guy
pirate with an eating disorder
Monday, December 3, 2012
Friday, November 30, 2012
Tuesday, November 27, 2012
Daily Sketches
I've been doing these daily random drawing prompt sketches with my awesome coworkers at PopCap for the past couple of weeks :) Usually spend between 15-30 mins on them.
Breakfast Food with Personality
Bling Bling Monster
Draw Yourself
Favorite Things
Old West
Paranoid Snowman
Sentimental Robot
Things that Shouldn't Fly (but are)
Saturday, May 12, 2012
Update!
Haven't really been very active on here for quite some time now, but here are some renders of projects I've finished in the past 4 months or so!
a modelling exercise of a pencil sharpener.
Maya 2012
Farmer character model with updated textures from my cinematic team project.
Maya 2012, Zbrush 4 R3, XNormal
An alien gun prop from our cinematic team project
Maya 2012, Zbrush 4 R3, XNormal
the popcorn bag from our cinematic team project
Maya 2012, Zbrush 4 R3, XNormal
the farmer's gun from our cinematic team project
Maya 2012
architectural study in Zbrush (based on The Arch of Septimius Severus)
Zbrush 4 R3
Character model based on Chrono Trigger character, Robo.
Maya 2012, Zbrush 4 R3, XNormal
Tuesday, December 13, 2011
Red Riding Hood
I made this character about a year ago. I was pretty happy with how it turned out looking in as a low poly character, but I wanted to work a bit more on a high poly version, so I took what work I had done and brought her back to Zbrush for an update.
This is basically what I started with
hair process
Making a bow insert brush
Corset process
Boots process
Gloves process
Pose research and planning.
(screenshots from youtube videos)
Posing with Transpose Master in Zbrush with Zsphere rig.
Final lighting and render from Zbrush
Turntable coming soon! Suggestions welcome :] Thanks for looking!
Me gustarÃa poner la espalda en baja poligonización

Cow Girl
I created this character about 8 months ago, but never really got as far with it as I had wanted to. I've learned a few more things since making her, and the newest Zbrush release brought a few new sculpting possibilites as well, so I decided I'd like to revamp her.
This was how the character started out. The high poly sculpt had a few issues, so it only really looked good from a distance.
Here's some process work on that hat, just as example of what kind details I was reworking.
Finally, the model was lit, rendered and adjusted with BPR filters.
It was fun to revisit this! Turntable coming soon :] Suggestions are welcome in the meantime! Thanks for looking :]

Charlie Chaplin
Here's a bust of Charlie Chaplin that I've been working on :]
For this project, I really wanted to do a portrait of a famous person so that I could see how true to the original likeness I could get. Zbrush 4 R2 had also just come out and I wanted to see how much I could accomplish working strictly within Zbrush. So everything was created and rendered in Zbrush.
I started him by dynameshing a Zsphere head and shoulders rig that I made, and then used reference images to begin sculpting. Hat, mustache and hair are all separate subtools but made from dynamesh as well.
This is the the model and all of the elements blocked out with dynamesh.
I added "color" with poly paint and started retopologizing certain elements using Zbrush's retopology tools.
The retopologized meshes were unwrapped with UVmaster and then noisemaker was used with the UV setting to apply detail to the clothing elements.
A bit more refinement work was done, then lit with LightCaps and rendered with Zbrush's BPR. Post-process adjustments with BPR filters in Zbrush.

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